


While multiple endings in Project Eve are not confirmed, it should take a similar approach to keep subsequent playthroughs fresh with fleshed-out narrative beats. Nier Automata's convoluted philosophical narrative with 26 distinct endings is not something most games try to imitate. However, it remains to be seen whether deflection in Project Eve is as precise and satisfactory as in Sekiro. Furthermore, appropriately parrying and dodging will also charge Eve's Burst Gauge, needed to activate powerful moves. Players can still hack and slash their way through enemies, but parrying or evading will grant them with Beta Gauge, a form of currency that unlocks new skills. Sekiro fans are in luck, as parrying in Project Eve looks like it works similarly to the posture system from Sekiro. Project Eve's unique approach to combat creates an opportunity to attract veteran Dark Souls fans while being a breath of fresh air for those exhausted with the more simplified gameplay of the hack-and-slash genre. Although an action game at its heart, Project Eve appears to take on the more methodical approach of Dark Souls with its combat, while also retaining the finesse and fluidity of games like Devil May Cryand Bayonetta The methodical combat of Souls-like games requires careful observation of enemy patterns while slashing, dodging, and parrying. Dark Souls and Souls-like titles have established an ever-growing genre that prioritizes responsive and intricate combat mechanics.
